dev interview

Interview with Blair Ceradsky: Artist for Mooka The Caveman

Did you know that the Tyrannous Rex’s closest living relative is the chicken? No joke! You know what also isn’t a joke, the debate on how the dinosaurs went extinct. Paleontologists get really heated over this topic; some back the theory of asteroids, while others back the theories of flash floods and volcanic eruptions. I would just like to announce that I actually know what killed off the dinosa...[Read More]

An Interview from the Developer of Sleepy Mouse: Dan Norris

Following up from my review of the cheese sliding puzzle game Sleepy Mouse I got to interview the developer Dan Norris (StartGetReady). I wanted to know what the future of the hangry mouse is, and what else the developer has going on behind the scenes. Where did the idea of a “hangry” mouse come from? For Sleepy Mouse I wanted to make a 2D puzzle game, with a cute character that was si...[Read More]

An Interview with David Mitchell AKA Mitch – Game Director, Lead Design behind upcoming title The Mannequin

The Mannequin is an up and coming PC and Mac horror game arriving next year. We know very little about the game so far but I managed to get in touch with ‘Two Tails Games’ (The developers) to ask a few questions and see what I could find out about them and their game. Well then, first question! Where did you get your studio name ‘Two Tails games’ from? Any mythological infl...[Read More]

An Interview with Amanda Hermes of Unosquare Studios on Adele: Following The Signs

Zombie games are certainly a dime-a-dozen these days. Ever since Resident Evil launched in 1996, zombies have been a mainstay in the video game industry. Over the years, we have seen countless shooters featuring the shambling undead as gun-fodder. However, just because the zombie-genre is saturated, that doesn’t mean there aren’t a few more novel experiences to offer up. In March, developer Unosqu...[Read More]

Iron Tides: Eat, Sleep, Raid, Repeat – An Interview with Developers Carina Kom and Sam Raski

It’s no secret that the Vikings were one of history’s most fearsome societies. They have been described as ruthless, scary, violent … and smelly. When the Vikings arrived on foreign shores they were not signing peace treaties to say the least. Luckily in the upcoming game Iron Tides there is no need to fear the Vikings, or their odor. No, instead you get to play as the notorious Viking...[Read More]

Developer interview: Akumu games – Creator of new action, puzzle, adventure game ‘ikenie’

Akumu games is an up and coming developer behind the game ‘ikenie’. ‘ikenie’ is a action, puzzle, adventure game made with RPG maker and a lot of hard work. I’ve also got a review of this game in the works so keep your eyes peeled for that! Akumu took the time to speak with me and answered every question so well I have very little to add up here so without further ado...[Read More]

Powargrid Pre Release Interview with Willem de Neve and Michiel Konstapel

Power! I need more Power! Oh eh hem… I mean Powar! On October 5th the Wee Free Studio released their new strategy game Powargrid. You can read our review here. Powargrid is Wee Free’s first completed title and the team hopes to shock some life into turn-based strategy games with some unique features and abilities. The game takes place in a world where creatures called “Blobbies” are constantly wag...[Read More]

In Celebration of Violence Interview with Julien Edison

I had the pleasure of interviewing Julien Edison, the developer of the Early Access fantasy action rougelite; In Celebration of Violence. Having played his game for a number of hours and getting a feel for it I had a few questions for him, and he was more than happy to answer. What is the untold story behind In Celebration of Violence? What’s the premise and plot here? The story really exist...[Read More]

The Entrance of Collapsus to Puzzle Gaming – Interview with Jay Kidd

Oh no, not another block orientated puzzle game. Yes at first glance Collapsus may look like Candy Crush or one of the many knock off versions. However, developer Jay Kidd says Collapsus really is one of a kind. Jay is part of Wraith Games, an indie development company located in Hamilton, Ohio. The Wraith team started as a bunch of high school friends who just wanted to develop some video games. ...[Read More]

Noisy Neighbours Interview – The Forest Beyond

Regular readers will recall an article a couple of weeks ago featuring The Forest Beyond by Noisy Neighbours – an independent animation and games studio out of Viborg, Denmark – and the recently launched Kickstarter supporting the game’s development. I won’t regurgitate any of those details here but, suffice it to say, if you didn’t read it, you should. The game really caught Orange Bi...[Read More]

Cadence is Elsewhere Interview with Mark Warner

Mark Warner has a very interesting sense of humour. Its a mix of dark, grumpy, mischievous and a little adventurous which is all seen in the work completed so far on Cadence is Elsewhere. Mark and I have developed a bit of a Twitter rapport over the last couple of months with our gentle ribbing about each others ‘side of the pond’ and the spelling of ‘maths’ (not ‘mat...[Read More]

Interview With Justin French: Upcoming RTS Game Failure a Possible Addition to E-sports?

How many times have you failed? Where were you? When was it? How many people did your mistake effect? What if your failure cost your friends and family everything. As our technological advances continues to grow at an exponential rate; every aspect of our lives is being stored in Cyberspace. It’s only a matter of time before our online world will become as tangible as the physical world we l...[Read More]

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