Interviews with game developers, small studios, students and gamers!

An Interview With Alex Koshelkov – Founder of Crytivo and Creator of The Universim

Who remembers the good old days of God games? You know the ones I am talking about. The ones where you can wield your good or evil onto your subjects from up high. Admit it though, you were more often evil than good. Don’t deny it! I know your soul… I am talking about games such as Black & White and Populous. Ah the sweet sweet joy of throwing a poor unsuspecting member of your pop...[Read More]

An Interview With The Team Behind Cerevrum Game – The Most Beautiful Brain Training Game In VR!

Trying to improve your cognitive abilities? Want to have greater neuroplasticity? I’m sure you have all seen the commercials, advertising sites or mobile apps that claim to improve your memory, sharpness, and decision making skills. I’m going to be completely honest here and tell you that I have tried almost all the free trials, and downloaded plenty of the memory apps with little to no success to...[Read More]

Interview with Tanglewood Creator Matt Phillips

Many of you will be aware that, in December, developer Matt Phillips and his company Big Evil Corporation took to Kickstarter to fund their brand new and original game for the SEGA Mega Drive, Tanglewood.  Fortunately the game more than achieved its funding goal and is set to be released on physical cartridge winter this year. Set in the realm of Tanglewood and inspired by Mega Drive titles Anothe...[Read More]

Interview with Blair Ceradsky: Artist for Mooka The Caveman

Did you know that the Tyrannous Rex’s closest living relative is the chicken? No joke! You know what also isn’t a joke, the debate on how the dinosaurs went extinct. Paleontologists get really heated over this topic; some back the theory of asteroids, while others back the theories of flash floods and volcanic eruptions. I would just like to announce that I actually know what killed off the dinosa...[Read More]

An Interview from the Developer of Sleepy Mouse: Dan Norris

Following up from my review of the cheese sliding puzzle game Sleepy Mouse I got to interview the developer Dan Norris (StartGetReady). I wanted to know what the future of the hangry mouse is, and what else the developer has going on behind the scenes. Where did the idea of a “hangry” mouse come from? For Sleepy Mouse I wanted to make a 2D puzzle game, with a cute character that was si...[Read More]

An Interview with David Mitchell AKA Mitch – Game Director, Lead Design behind upcoming title The Mannequin

The Mannequin is an up and coming PC and Mac horror game arriving next year. We know very little about the game so far but I managed to get in touch with ‘Two Tails Games’ (The developers) to ask a few questions and see what I could find out about them and their game. Well then, first question! Where did you get your studio name ‘Two Tails games’ from? Any mythological infl...[Read More]

Interview with Andrew McMaster- The Big Cheese Of Orange Bison

Having contributed to Orange Bison for several months now, and being privileged enough to have the position before the website went live, I have always had a few questions about the company and the brains behind it. So, after doing reviews and most recently an article, I realised that we knew very little about the man behind all of this. I decided that I should pitch an idea (which was improvised ...[Read More]

An Interview with J. Pinal and the Irreverent Software Team Behind 3AM Dead Time

Do you believe in the paranormal? Have you ever heard voices in the middle of the night as you restlessly try to fall asleep? Maybe things have gone missing in your house or suddenly moved across the room. Or even worse… you may have experienced  an Alien Abduction! Or a violent attack by shadow creatures! What ever your experience is with ghosts, creatures of the night, etc, we have all heard dis...[Read More]

An Interview with Amanda Hermes of Unosquare Studios on Adele: Following The Signs

Zombie games are certainly a dime-a-dozen these days. Ever since Resident Evil launched in 1996, zombies have been a mainstay in the video game industry. Over the years, we have seen countless shooters featuring the shambling undead as gun-fodder. However, just because the zombie-genre is saturated, that doesn’t mean there aren’t a few more novel experiences to offer up. In March, developer Unosqu...[Read More]

Iron Tides: Eat, Sleep, Raid, Repeat – An Interview with Developers Carina Kom and Sam Raski

It’s no secret that the Vikings were one of history’s most fearsome societies. They have been described as ruthless, scary, violent … and smelly. When the Vikings arrived on foreign shores they were not signing peace treaties to say the least. Luckily in the upcoming game Iron Tides there is no need to fear the Vikings, or their odor. No, instead you get to play as the notorious Viking...[Read More]

An Interview with Ashton Mills and Jennifer Field – Composers behind Willy and Mathilda’s Houseboat Adventure

We have spoken with Kevin Field the head developer behind the game. We have also spoken to Mathilda herself and Michael Torreiter the artist narrator and writer. Now we speak with Ashton Mills and Jennifer Field who are the composers behind this beautiful story.   How did you get involved with IBwWG and the Willy and Mathilda House Boat Adventure? (AM)    So I reached out to Kevin from IBwWG ...[Read More]

Developer interview: Akumu games – Creator of new action, puzzle, adventure game ‘ikenie’

Akumu games is an up and coming developer behind the game ‘ikenie’. ‘ikenie’ is a action, puzzle, adventure game made with RPG maker and a lot of hard work. I’ve also got a review of this game in the works so keep your eyes peeled for that! Akumu took the time to speak with me and answered every question so well I have very little to add up here so without further ado...[Read More]

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