Graywalkers is an upcoming Emergent Strategic and Tactical Turn-based 3D Role Playing Game, as defined by the developers, which is still currently in development. Essentially it is an engaging Tactical RPG with a focus on realistic RPG elements. Originally starting off with a Kickstarter Campaign, this game has already been greenlit for Steam and has a lot of support. This review is based on the Combat Demo that is available on the game’s website.
In Graywalkers, the realms of heaven and hell have collided with our world and caused a 3 way war between Angles, Demons, and Man. 20 years after the initial event only 1 percent of Man is left alive and you must lead a team of heroes to take back the land. Similar to many RPG games, in Graywalkers you command a team of individuals with different powers and abilities to take on opposing forces.
Much like a Fire Emblem game, Graywalkers revolves around grid based movement and attacks, which the player must strategically use to defeat the opposing team. However what sets Graywalkers apart from other Tactical RPG’s in my opinion is the realism. Unlike most Tactical RPG’s in which the player just needs to be a certain distance away from the enemy to declare an attack, Graywalkers takes it a step further by adding more realistic obstacles. For example, most if not all of the ranged attacking characters actually have to have a clear line of sight in order to attack an enemy. That means that if an ally is in the way, you must move the unit in question in order to get a clear shot of the enemy. On the other hand, as long as an enemy is in line of sight, the player can shoot them no matter how close they are to the target. This is vastly different from most Tactical RPG’s in which ranged units usually cannot attack an enemy who is directly next to them. That, along with the use of ammo for guns is what makes this game feel more realistic and is what sets it apart from other games in the genre.
In terms of presentation, Graywalkers is top notch. Not only does it have a really engaging story but it also has great 3D graphics and sound effects to go along with it as well. Every character in the game is fully animated with different animations for varying attacks and abilities that makes the game feel more realistic. In addition to characters, the menu screens and environment are animated as well. To complement the great 3D models of the game, Graywalkers also associates great sound effects to go along with player interactions.
Based on the combat demo alone, I can see the potential that this game has to offer. However, unless the game has expanded greatly since the creation of the combat demo; I don’t see this game being released sometime in the near future. The developers promise 7 different races, 40 unique characters, each of which have dozens of abilities, 3 different game modes for campaign, AI, and PVP, and plans for multiplatform support. Each one of these tasks are viable but takes months to develop. As it stands currently, the combat demo isn’t even fully finished with placeholder skills and the ability to see far outside of what should be the camera view. Also in the current demo, the game currently only allows for the user to use two predefined screen resolutions for PC. Without the ability to change the resolution of a PC version, I can scarcely see a mobile version of this game since phones and tables come with varying screen resolutions.
Now although I feel that seeing a full version of the game in a few months is ambitious, it is not out of the realm of possibility. Thankfully there is an actual development team of 20+ members behind Graywalkers which improves the viability of seeing the game released this year.
In short, Graywalkers is an impressive Tactical RPG that has the potential to be something great. Its focus on realistic gameplay defiantly sets it apart from other Turn-Based Strategy games and adds a layer of depth to the overall gameplay. Based on the demo I can see that the game has solid gameplay, great 3D models with animations, and an engaging storyline that helps to draw in players. Unfortunately, with such a small demo to based this review on, it’s not exactly clear to estimate how much time would be needed for the full game to be released. However, when the full version of Graywalkers is released with the promised features, I can see this game becoming very engaging with a lot of replay value. At this point though, if the combat demo just showcases the progress thus far, then I feel the game has some time to go before a full game would be actually released. Either way, the game has potential and I hope for the full game to be just as fun and challenging as the combat demo.