If you’re one of a considerable number of people eagerly awaiting the release of Eastshade Studios debut title “Eastshade,” then their surprise announcement today will surely be of interest; they are releasing a spin off game set in the same universe…..oh and it comes out next month!
Leaving Lyndow is a short, first-person exploration adventure game, set in the Eastshade universe. It’s Clara’s last day on the island where she grew up. With high honors, she’s graduated and fulfilled her childhood dream of joining the Guild of Maritime Exploration. She needs to complete preparations, visit her favorite places, and say her goodbyes before leaving on a journey she may not return from. *dangerous journey not included*
Eastshade Studios was founded in December 2013 when Danny Weinbaum quit his day job as a 3D environment artist in AAA games to build a “weird world.” Having worked on big AAA games like Infamous: Second Son and State of Decay, Danny and the studio quickly committed themselves to building worlds that feel like real places, explored through non-violent mechanics and began working on their debut title; Eastshade. The game’s description ensured it captured industry and public attention fairly early on and all of the trailers, artwork and screenshots promise a breathtakingly beautiful and highly original game world.
One thing that has remained somewhat unknown has been the release date. We know the game is planned to release in 2018 but that’s it, so today’s announcement is sure to please those who can’t wait until then.
In addition to releasing the announcement trailer Danny also posted a video on Youtube explaining the team’s motivations in releasing Leaving Lyndow, which makes for some pretty interesting viewing. In essence the reasons were threefold: Firstly, as an independent studio who’d never shipped a game, they felt unprepared to manage the logistics of a large release like Eastshade. You only get to launch a title once, and they felt one misstep could compromise four years of perseverance. This small game gave them a chance to experience the process first. Secondly, they saw it as a way to pursue and obtain additional funding to supplement Eastshade’s development while remaining independent. Finally, and perhaps most importantly, they felt that had a story worth telling and a game worth playing.