Interviews with game developers, small studios, students and gamers!

An Insight Into RhinBoost Games from CEO Stanislav Hristov

Stanislav thank you for taking the time to answer a few of my questions. RhinBoost Games. Since I am always asked how I came up with Orange Bison I will ask you how did you come up with RhinBoost games? I would like to ask you the same. Actually there isn’t a hidden meaning behind RhinBoost Games, we just wanted to choose a name, that represents  power, so the rhino is a perfect example of that. I...[Read More]

Wee Man Studio’s E3 Lifespeed Interview

Belfast based indie developer Wee Man Studios has been showing off their most recent game Lifespeed at this year’s E3.  The game – a futuristic racer with similar genetics to Wipeout – features 8 tracks on 4 worlds, 11 playable characters, 4 difficulty settings, online leaderboards and a deep mythology and storyline that is coming to the latest version of Nintendo’s 3DS via its eShop. The El...[Read More]

Semaeopus Feature

Semaeopus is as small as an indie studio can be with just two developers working full time on their first project. We decided to visit them in London to learn about Off Grid – a video game where your biggest weapon will be other people’s personal data. The contemporary storyline follows real-world events surrounding data privacy, and gameplay utilises unique mechanics that allow you to manipulate ...[Read More]

Developer Interview with Italic Pig’s Kevin Beimers

Kevin thanks for taking the time to answer a few questions on your favourite subject: ‘You’. I guess the first thing I want to ask you is Italic Pig. Where did the name come from? I should ask you the same question, Orange Bison. I hate to say it, but a lot more thought went into it than it probably deserved. I’ve always liked the idea of describing something as “italic” that’s not a font, with th...[Read More]

Developer Interview with Troll Incs Jim Murray.

Jim it’s a pleasure to meet you. I know we are here to talk about a new title you are working on called Unwound but let’s find out more about you first. You are the head of Troll Inc. Tell me more about the studio and your goals for the future… No problem at all, I’ll start from the beginning then. We set up in 2010 a little while after finishing university, myself and cofounder Gavin Mc Laughlin ...[Read More]

Developer Interview with Light-Up Warrior’s Mitch Cosh

If, like me, you’re old enough to remember the glorious, early 90’s heyday of overhead, 2D, action/adventure/RPG’s in the vein of Secret of Mana, Ultima and – perhaps most enduringly – the Legend of Zelda games, then the folks at Light-Up Warrior Games might just have the game for you.  Trust me you’ll be pining for your Ninja Turtles lunch box and Jurassic Park pyjamas in no time.  With art by Wr...[Read More]

Interview With Samuel Ruggieri Creator of Outer Colony

There are very few moments in life when you feel as though you are in the presence of a genius. Samuel Ruggieri is one of those people. Sam is developing Outer Colony which is a real time strategy game based in a sci-fi setting with a strong emphasis on artificial intelligence. I can almost hear the ominous sound of the Cylons and you will too as you read on. If that doesn’t scare you then p...[Read More]

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