Balls Preview

balls

Balls is a new mobile game currently being developed by Jason Tuyen Games, a one-man operation. Remember when you were a kid and you’d hit a balloon up in to the air and try to keep it up for as long as possible? Add some fun music, some spikes on your walls and you pretty much have this game, ‘Balls’.

balls

There isn’t a whole lot more for me to say about the surface of the game, it’s deceptively simple but still more fun than you might think. The goal as I mentioned is to keep the ball afloat for as long as possible all the while dodging obstacles in your path and collecting optional coins to boost your score. You do this by tapping on the ball and depending on what angle you tapped it from the ball while bounce off in to a direction. As is the case with many games, spikes are bad. If you touch a spike your ball will explode in to lots of tiny little balls and you’ll have to start all over. There are also occasional ‘coloured wind zones’ that appear; these zones cause your ball to be pushed towards one of the sides which is a bad thing because spikes will be there waiting to pop you.

I don’t see myself personally playing this game for very long but if you’re one of those people that love to rack up a high score and compete with your friends or the leader boards then I can see you getting a lot of fun out of this.

When I first started playing, I sucked. To be fair I did try it on the PC test version of the game and this is definitely a game that works so much better on a touch screen. It’s a lot harder than it looks I swear! The game doesn’t keep going at a steady pace either, like most games of it’s type it gets progressively harder and harder the longer you keep going. There is a smart system that adjusts the difficulty to always keep you challenged and on your toes.

As well as that the levels are all dynamically generated which means you’re never going to know exactly what to expect no matter how much you play it. This keeps the game interesting for longer and it really helps to make sure you’re only getting a high score for your skill, not your memory. Good news for me, my memory sucks!

balls

The creator of this game (Jason Tuyen) pretty much made the whole game himself using Unity, C#, Inkscape and Audacity. He also got some music and sound effects from OpenGameArt.

This game serves as a great example; If you have a good idea and you want to make a game there is very little to stop you. These days you could learn some simple code and have all the tools you need at your fingertips just with an internet connection and a computer.

If all goes to plan ‘Balls’ will out before the end of this year. If you want to keep up to date with the game I recommend you follow Jason on Twitter @Xanjos. You can check out a trailer for the game here. Finally, you can try the web version of the game for free by clicking right here.

Profile photo of Misky Miskimmin
Hi, I'm Misky! I'm a huge video game enthusiast and I spend just about all my time playing one game or another. I can play the drums which I learned from playing Rock Band but unfortunately I've yet to learn magic or hand to hand combat despite many attempts at trying; I guess not everything you do in a video game carries over to the real world. I'm vegetarian and if I'm not playing video games I'm probably asleep.

1 Comment

  1. Hey Misky,

    Thanks for featuring my game in your article. A couple of things I should mention:

    The web demo is kinda outdated if you haven’t noticed by now and I probably won’t have time to update it anyway but if anyone wants to try out the game and has an Android device I’m currently running a closed beta (which has been underway for a quite a while now) with new builds every month or so (You can sign up by heading to https://tsfr.io/9k3nw4).

    Also, as mentioned on the article Twitter is probably the best place for updates on my game but for anyone who prefers to get their updates via Facebook instead I have a FB page as well (facebook.com/JasonTuyenGames).

    Once again thanks for the article feature.

    Jason

    Reply

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